Step by step 01 – How to paint panel 01 for sector imperials game board

Hi this is a first step by step painting guide, the post will grow gradually when i will paint next stages.

So start always from centre and paint out-side way, this approach give you one site to don’t bothered if you paint over,

as you see in middle is road, so need to paint all to get next area to paint.

Step 1: Road

(0001) Paint the road concrete panels on: “Mechanicus Standard Grey”,

believe or not my daughter Emily(8 yrs old) painted 70% of this road, and had a lots of fun:)

(0002) Drybrush using large brush (circle movements), on: “Administratum grey”,

(0003) Very gently inside cracks: “Nuln oil”,

(0004) “Leadbelcher” on concrete frames,

(0005) And after concrete frames are dried: “Nuln oil” on it, make sure you paint about 0.5 mm inside on top of the concrete.

(0006) Next to paint: lights in middle of concrete slabs:”Leadbelcher”

(0007) And after light are dried: “Nuln oil” on it, make sure you paint about 0.5 mm inside on top of the concrete.

(0008) next: “White scar” for light glass, excess paint again “Leadbelcher”

(0009) next, Emily glazed glasses using: “Lamenters yellow”-glaze 🙂

(0010) Victor painted Canalisation hatches – “Balthasar Gold”:

(0011) After paint: “Agrax Earthshade” on it, make sure you paint about 0.5 mm inside on top of the concrete.

(0012) Last thing to paint on road was sand in devastated bit of road, painting first on “XV-88”, And after “Agrax Earthshade”

(0013) last stage: “Zamesi Desert” drybrush (very careful to don’t paint metal and concrete bits allover).

Step 2: Canalisation pipes

(0014) Paint all pipes include small sand inside by “Doombull Brown”.

Next step is to paint broken parts of industrial panels inside canalisation pipes, here colour pattern on full panels:

(0015) paint internal panels on: “Ironbreaker”,

(0016) And after  “Nuln oil” on it

(0017) paint other frames on “Retributor Armour”

(0018) on “Retributor Armour” bit paint “Agrax Earthshade”

(0019) and drybrush using “Ironbreaker”,

(0020) Skulls, start paint on: “Zandri dust”

don’t forget about this one below panel bit:

(0021) Drybrush skulls on: “Ushabti Bone”

(0022) another drybrush layer: “Screaming Skull”, and this bits done

(0023) Petrol canisters paint on “Leadbelcher”

(0024) when dried, “Nuln oil” on it

(0025) Drybrush on “Ironbreaker”

(0026) sand left on canalisation pipes, paint on: “XV-88”

(0027) Next step is shade using: “Agrax Earthshade”

(0028) Next step drybrush using: “Zamesi Desert”

(0029) Bigger stones paint on: “Mechanicum Standard Grey”

(0030) After, drybrush using: “Administratum Grey”

(0031) Pipes highlight using: “Skarg Brown”, and this is a last stage in this step.

This is a final effect:

Step 3: Walkpaths

(0032) – Space inside metal crates in walk path paint using “Doombull Brown”

(0033) – Metal frames on “Leadbelcher” in all places shown on pictures, up to stone blocks:

(0034) – A wee frames around skulls paint on “Retributor Armour”

(0035) – after this you paint everything from walk path on: “Agrax Earthshade”

(0036) – when dry dry-brush on “Leadbelcher”

(0036) – next step is to paint skulls, so first paint i used: “Zandri Dust”

(0037) – after shade using “Seraphim Sepia”

(0038) – next layer is: “Ushabti Bone”

(0039) – and lastly: “Screaming Skull”

Eventually walk-paths done:

Step 4: Stone blocks

Thisstage is to paint all stone-like blocks, is really nice stage because after this stage you will left 6 separated fields to paint, great when you paint with someone else, so you can take one of them and another let do somebody, i have Victor to help.

(0040) – Paint all blocks on: “Mechanicus Standard Grey”,

(0040) – Spaces between blocks and cracks shade using “Nuln Oil”

(0041) – This step is something what i seen in Games Worksop in Air, Austein did on dreadnought this technique, and i am really impressed how easy is and how great result it gives you, so use sponge made in “TESCOo” £1, cut wee green bit with little yellow end for handle, and as you see on picture do a wee stamping work on stone blocks, this technique gives great randomness of stamping shapes.

And final result:

Step 5: Section 01

There are left 6 sections to finish a realm, so let start from first one, to this section i attached steps to skulls beside.

(0042) – Paint panels on: “Leadbelcher”

(0043) – Shade panels on: “Nuln Oil”

(0044) – Drybrush on: “Ironbreaker”, and panels are done.

(0045,0046) – After this paint on according to GW app on Mustard Yellow pattern, so “XV-88”, and shade “Seraphim Sepia”

(0047,0048) – last two steps are next layers (i used drybrush on both): “Balor Brown” and “Zamesi Desert”, and panel 1 is done.

So now lets take look on a wee skulls beside:

(0049) – Paint skulls using mobile app again, color pattern: Bone->Bone, so: “Zandri Dust”

(0050) – Shaded on: “Seraphim Sepia”

(0051) – Another Layer: “Ushabti Bone”

(0052) – Another Layer: “Screaming Skull”

Step 6: Section 02

(0053) – Paint on “Leadbelcher”

(0054) – Shade on “Nuln Oil”

(0055) – Drybrush: “Ironbreaker”

(0056) – Frames around panels, vents and frames around skulls paint on “Retributor Armour”

(0057) – Shade on “Agrax Earthshade”

(0058) – Drybrush: “Ironbreaker”

(0059) – Same as first panel sand bit paint on according to GW app on Mustard Yellow pattern, so “XV-88”,

(0060) – and shade “Seraphim Sepia”

(0061) – “Balor Brown”

(0062) – and “Zamesi Desert”, and sand bit done

(0063) – Next to paint are a wee lights, so: “White Scar”

(0064) – “Lamenters Yellow”

(0065) – And fix metal crate frame around light used: “Leadbelcher”

(0066) – Paint skulls using mobile app again, color pattern: Bone->Bone, so: “Zandri Dust”

(0067) – Shaded on: “Seraphim Sepia”

(0068) – Another Layer: “Ushabti Bone”

(0069) – Another Layer: “Screaming Skull”

(0070) – As a last technical paint used here: “Nikhilakh Oxide”, and done

Step 7: Section 03

Step 8: Section 04

 

 

 

 

 

Step 9: Section 05

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